Khō Ntow Gri (/khoː/ /ntow/ [canned (food)] [sand; dirt; dust]) is a subtropical Large City located in Lokrimokha Parish, Jizanuta Diocese, within the Irus.
The name Khō Ntow Gri is derived from the Goblin language, as Khō Ntow Gri was founded by Trgfêpí, who was culturaly Wood Elf.
Climate
Khō Ntow Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Khō Ntow Gri receives an average of 121 cm/y (47 in/y) of precipitation, most of which comes in the form of rain during the spring. Khō Ntow Gri covers an area of nearly 135 km2 (54 mi2), and an average elevation of 5536 m (18162 ft) above sea level.
Overview
Khō Ntow Gri was founded durring the late 13th century in summer of the year 1195, by Trgfêpí. The establishment of Khō Ntow Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trgfêpí struck deals with nearby nations and communities to establish Khō Ntow Gri as a prison colony.
Khō Ntow Gri was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Khō Ntow Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Khō Ntow Gri is buildings are arranged arround a network of narrow flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Khō Ntow Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Khō Ntow Gri gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Khō Ntow Gri acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Khō Ntow Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Khō Ntow Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Khō Ntow Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Khō Ntow Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Khō Ntow Gri's parks.
Khō Ntow Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Khō Ntow Gri.
Khō Ntow Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Khō Ntow Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Khō Ntow Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Khō Ntow Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Khō Ntow Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khō Ntow Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khō Ntow Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Khō Ntow Gri's public wards, blessings, and other arcane systems.
Khō Ntow Gri has an Scientific Academy which provides higher education in the natural sciences.
Khō Ntow Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Khō Ntow Gri's grid is powered by an arcane means.
Khō Ntow Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Khō Ntow Gri has a first rate hospital which caters to anyone in need of long term medical care.
Khō Ntow Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Khō Ntow Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Khō Ntow Gri's natural decorations nor waterways.
Khō Ntow Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Khō Ntow Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Khō Ntow Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Khō Ntow Gri's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, spring is skipped in Khō Ntow Gri.
The Sandman near Khō Ntow Gri are known to be quite timid.
Khō Ntow Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Chronomancy energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 63
Farmers: 102
Farm Laborer: 167
Hunters: 106
Milk Maids: 81
Ranchers: 41
Ranch Hands: 92
Shepherds: 81
Farmland: 128315 m2
Cattle and Similar Creatures: 7960
Poultry: 95520
Swine: 6368
Sheep: 318
Goats: 63
Horses, Mounts, and Beasts of Burden: 3184
Craftsmen
Arms and Toolmakers: 63
Blacksmiths: 72
Bookbinders: 40
Buckle-makers: 42
Cabinetmakers: 72
Candlemakers: 99
Carpenters: 87
Clothmakers: 96
Coach and Harness Makers: 34
Coopers: 83
Copper, Brass, Tin, Zinc, and Lead Workers: 45
Copyists: 30
Cutlers: 26
Fabricworkers: 75
Farrier: 172
Furriers: 20
Glassworkers: 99
Gunsmiths: 67
Harness-Makers: 31
Hatters: 58
Hosiery Workers: 23
Jewelers: 34
Leatherwrights: 83
Locksmiths: 32
Matchstick makers: 52
Musical Instrument Makers: 45
Painters, Structures and Fixtures: 39
Paper Workers: 48
Plasterers: 43
Pursemakers: 56
Roofers: 34
Ropemakers: 32
Rugmakers: 30
Saddlers: 60
Scabbardmakers: 69
Scalemakers: 33
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 29
Shoemakers: 31
Soap and Tallow Workers: 97
Tailors: 172
Tanners: 39
Upholsterers: 48
Watchmakers: 42
Weavers: 90
Whitesmiths: 25
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 22
Beer-Sellers: 43
Booksellers: 47
Butchers: 75
Chandlers: 79
Chicken Butchers: 97
Entrepreneurs: 32
Fine Clothiers: 77
Fishmongers: 90
Florists: 19
Potion Sellers: 51
Resellers: 122
Spice Merchants: 43
Wine-sellers: 63
Wheelwright: 49
Woodsellers: 30
Service workers
Bakers: 176
Barbers: 163
Coachmen: 46
Cooks: 122
Doctors: 65
Gamekeepers: 49
Grooms: 28
Hairdressers: 99
Healers: 84
Housekeepers: 99
Housemaids: 151
House Stewards: 93
Inns: 30
Laundry maids: 62
Maidservants: 113
Nursery Maids: 61
Pastrycooks: 109
Restaurateur: 127
Tavern Keepers: 159
Specialized Laborer
Ashworkers: 45
Bleachers: 28
Chemical Workers: 18
Coal Heavers: 66
In-Town Couriers: 63
Long Haul Couriers: 70
Dockyard Workers: 60
Gas Workers: 15
Hay Merchants: 26
Leech Collectors: 89
Millers: 70
Miners: 75
Oilmen and Polishers: 48
Postmen: 69
Pure Finder: 39
Skinners: 102
Sugar Refiners: 17
Tosher: 50
Warehousemen: 113
Watercarriers: 64
Watermen, Bargemen, etc.: 93
Skilled Laborers
Accountants: 42
Alchemist: 48
Clerk: 64
Dentists: 31
Educators: 84
Engineers: 46
Gardeners: 32
Mages: 23
Plumbers: 34
Pharmacist: 39
Professors: 13
Scientists: 24
Wizards: 13
Civil Servants
Adventurers: 31
Bankers: 45
Civil Clerks: 70
Civic Iudex: 36
Consultants: 20
Exorcist: 72
Fixers: 38
Kami Clerk: 58
Landlords: 59
Lawyers: 40
Legend Keepers: 56
Militia Officers: 318
Monks, Monastic: 102
Monks, Civic: 99
Historian, Oral: 75
Historian, Textual: 38
Policemen, Sheriffs, etc.: 72
Priests: 122
Rangers: 41
Rat Catchers: 46
Scholars: 52
Spiritualist: 57
Slayers: 17
Storytellers: 115
Military Officers: 106
Cottage Industries
Brewers: 99
Comfort Services: 132
Enchanters: 37
Herbalists: 34
Jaminators: 102
Needleworkers: 93
Potters: 53
Preserve Makers: 96
Quilters: 46
Seamsters: 176
Spinners: 88
Tinker: 35
Weaver: 77
Artists
Actors: 35
Architects: 12
Bards: 49
Costumers: 19
Dancers: 38
Drafters: 20
Engravers: 26
Fine Furniture Carpenters: 15
Glaziers: 33
Inlayers: 30
Musicians: 99
Painters, Art: 16
Playwrights: 33
Sculptors, Art: 26
Wood Carvers: 113
Writers: 127
Produce Industries
Butter Churners: 117
Canners: 90
Cheesmakers: 113
Ice Merchants: 14
Millers: 61
Picklers: 52
Smokers: 38
Stockmakers: 36
Tobacconists: 48
Tallowmakers: 67
11977 of Khō Ntow Gri's population work within a Foundational Occupation.
670 work in Agriculture
2617 work as Craftsmen
961 work as Merchants
1836 work as Service Workers
1220 work as General Laborers
493 work as Skilled Laborers
1785 work as Civil Servants
1068 work in Cottage Industries
691 work as Artists
636 work in Produce Industries
18271 of Khō Ntow Gri's population do not work in a formal occupation, but do contribute to the local economy. 1592 (5%) are noncontributers.
Points of Interest
Due to a magical anomaly, Khō Ntow Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Khō Ntow Gri's harvest from an army of bandits. One of Khō Ntow Gri's festivals remembers the hero.